enum
EffectType
{
IMMEDIATE_SHOW = 0,
///< Immediate
show
LEFT_PARALLEL_MOVE = 1, ///< Move left
RIGHT_PARALLEL_MOVE
= 2,
///< Move right
UP_PARALLEL_MOVE = 3,
///< Move up
DOWN_PARALLEL_MOVE = 4,
///< Move
down
LEFT_COVER
= 5,
///< Cover left
RIGHT_COVER
= 6,
///< Cover right
UP_COVER
= 7,
///< Cover
up
DOWN_COVER
= 8,
///< Cover
top
LEFT_TOP_COVER = 9,
///< Top left cover
LEFT_BOTTOM_COVER = 10,
///< Bottom left cover
RIGHT_TOP_COVER = 11,
///< Top right cover
RIGHT_BOTTOM_COVER = 12, ///< Buttom right cover
HORIZONTAL_DIVIDE = 13,
///< Open from middle
VERTICAL_DIVIDE = 14,
///< Up down open
HORIZONTAL_CLOSE = 15,
///< Close from middle
VERTICAL_CLOSE = 16, ///< Up down close
FADE
= 17,
///< Gradual change
HORIZONTAL_SHUTTER = 18,
///< Horizontal blinds
VERTICAL_SHUTTER = 19,
///< Vertical blinds
NOT_CLEAR_AREA = 20, ///< Not clear screen
LEFT_SERIES_MOVE = 21, ///< Continuous move
letf
RIGHT_SERIES_MOVE = 22, ///< Continuous
move right
UP_SERIES_MOVE = 23, ///< Continuous
move up
DOWN_SERIES_MOVE = 24, ///< Continuous move down
RANDOM = 25, ///< random
HT_LEFT_SERIES_MOVE
= 26,
///< Continuous move letf
HT_RIGHT_SERIES_MOVE= 27,
///< Continuous move right
HT_UP_SERIES_MOVE = 28,
///< Continuous move up
HT_DOWN_SERIES_MOVE = 29, ///< Continuous move down
EFFECT_COUNTS
= 30,
///< effect
counts
};